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Stand-Alone Mission Walkthroughs
(this is under construction)
1. Fast & Furious
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Planet: Ultima Thule |
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Clan: Sacred Eights (better fast units) |
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Enemy Clan: Sacred Eights (better fast units) |
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Goal: highest ecosphere score after 30 turns |
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You need to use your improved assault guns to best advantage against your
opponent, who also has improved assault guns.
Sacred Eights assault guns have +4 attack, +2 speed, and +1 range. In
addition you have been upgraded with +8 attack, +1 range, +14 hits, and +2
speed. In short, these things are hell on tracks. Your opponent has
also upgraded his assault guns, with +8 attack, +1 shots, +1 armor, +10 hits,
and +2 speed.
All scouts have +2 attack and +2 speed from the clan bonus. His scouts
have +2 attack, +1 armor, +4 hits, and +2 speed; your scouts have +8
speed. You're better at hitting and running, but he's better at hitting --
two of his scouts can kill one of yours, but you need three to kill his.
With 30 attack, your assault guns need two hits to kill one of his. He
needs the same, but he gets an extra shot. His units have more power, but
yours have better range. You'll need to pick away at him, striking and
retreating, using other assault guns for cover.
You have a couple of engineers and some vehicle plants, but no
constructors. The game is going to be over before you have a chance to
build anything but a couple of guns to keep stray scouts away.
The enemy
base is a short distance to the southwest. You will spot a couple of his
scouts immediately. They're backed up by a ton of scouts, eight assault
guns, and some base defenses. He also has two eco-spheres to your one,
which means you have to destroy at least one of his eco-spheres within 30 turns.
Build a repair unit and a supply truck in the LVP, at 2x. Repeat-build
an assault gun in the HVP. Use your engineers to build gun turrets at 2x
at the NE and SE corners of the base to keep scouts away. (If you don't,
you will learn the effectiveness of a scout swarm.)
Move your assault guns south about five squares, forming a horizontal
line. Make sure that you stop when they can still fire once (shift-click
the destination and look at the arrow colors). Put the scanner right
behind them, and move the scouts in tight.
Some assault
guns and scouts will come to visit at the start of turn 2. Kill
them. Remember that you can peck at his assault guns with scouts to make
it a one-shot kill with your assault guns.
On turn 4
some more units appear, with a scanner. If you have placed your assault
guns in a horizontal line, you can advance two units, firing once and retreating
back to the line. The two stationary units will kill any assault guns or
scouts that attempts to retaliate. Target his scanners first, scouts
second, since he's blind without them (and they go down in one shot).
Build gun turrets at the NW and SW corners of the base. You may want to
keep a scout or two nearby to deal with the curious.
On turn 5 or
6 you can start moving your assault guns down. Always advance your scout
first, then your scanner, then your assault guns. Keeping your guns paced
with the scanner (speed 7) will ensure that you always have a shot available in
case you're blitzed by scouts.
Switch your LVP to 1x and build scouts. Send your repair and supply
units down. Keep them close to the assault guns or they will get picked
apart by scouts.
Continue to
advance patiently. Don't overextend yourself. By turn 12 or so you
should be in range of his mining station. Destroy that and the game is
effectively over. Clean up his base, making sure to destroy both
eco-spheres. Watch out for the artillery in the ocean area (range
8). You can drive a suicide scout in to take the hit and then kill it with
a pair of assault guns.
Game ended on turn 23.
2. Great Abandon
3. The Long Short Cut
4. Planes from Hell
5. The Wall
6. Stuck in the Middle
7. Golden Opportunity
8. Man versus Machine
9. One Bullet
10. Scout Horde
11. The Last Ditch
12. Sneaky Sub
13. Battle at Sea
14. Their Finest Hour
15. Playing Catch Up
16. Defense of the Realm
17. The King Must Die
18. Covert
19. To The Death
20. Alien Attack
21. Tank Horde
22. Stealth Required
23. Beachhead
24. D-Day
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